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News: Make FLAKEVILLE the size YOU want!!!  You can do it HERE:  Cheesy  http://www.misterx.ca/SnowDays.html
 
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Author Topic: Fractal flying CLASSROOM !  (Read 3417 times)
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A
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« on: May Sun 05/18/08, 2008, 07:32:31 PM 19:32:31 UTC »

  Questions 
                 Answers
       Lessons


Here, everyone can be the teacher  Cheesy

« Last Edit: May Sun 05/18/08, 2008, 08:37:47 PM 20:37:47 UTC by A » Logged

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« Reply #1 on: May Sun 05/18/08, 2008, 08:03:17 PM 20:03:17 UTC »

Good idea, A!  Grin
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« Reply #2 on: May Sun 05/18/08, 2008, 08:20:44 PM 20:20:44 UTC »

Lesson 1 - Grains   Angry

Q
why do I have grains ? I want a smooth and clear fractal !

A
you have grains because your preview display quality is too low.
you can change that in the little white window


or go to : Options > Options > Display > there under Rendering you'll see the Quality box.
anything above 50 will give a good result...100 is the best.

Problem 1
I've changed the display quality to 100, now there are no grains but it takes tooo long for the fractal to render  Angry

Solution
in the Adjust window, under the CAMERA tab, ZOOM out to -0.5 or -1
If your fractal became too small you can enlarge it by raising the SCALE as much as you need
IN THIS LINK YOU'LL FIND SOME AUDIO FILES THAT EXPLAINS THE ZOOM/SCALE THINGY:
http://maustin.us/misterx/index.php?topic=333.msg13098#msg13098

Problem 2
I've changed the display quality to 100, and I still see grains Angry

Solution
in the Adjust window, under the RENDERING tab reduce the GAMMA and raise the VIBRANCY
if this doesn't help too...I guess some fractals are just grainy fractals LOL Smiley

« Last Edit: May Tue 05/20/08, 2008, 03:42:30 PM 15:42:30 UTC by A » Logged

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« Reply #3 on: May Sun 05/18/08, 2008, 09:00:15 PM 21:00:15 UTC »

Oh A....You are a Godsend...I am so sick of getting grains...I try so hard and I cannot
get rid of them...thank you so so so so much....hugs.......Smiley
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« Reply #4 on: May Sun 05/18/08, 2008, 09:25:35 PM 21:25:35 UTC »

 Wink
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« Reply #5 on: May Sun 05/18/08, 2008, 09:34:12 PM 21:34:12 UTC »

Yep....I am also still learning so I consider myself a student of yours A...
PM has passed me right up galloping on her horse so fast I could not catch her.
Or maybe riding her motorcycle...hee hee hee....I need to learn a lot more...
thank you for your kindness and your patience....Smiley
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« Reply #6 on: May Mon 05/19/08, 2008, 09:52:13 AM 09:52:13 UTC »

Most "x"cellent idea and tutorial, "A"  Cheesy  I'll be posting a question or 12 in here myself!  Grin
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« Reply #7 on: May Mon 05/19/08, 2008, 11:09:50 AM 11:09:50 UTC »

Oh how brilliant is that?... Thank you A that was most informative.... And I can't help laughing ....LOL...... I guess some fractals are just grainy... hahaha Grin
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« Reply #8 on: May Tue 05/20/08, 2008, 12:54:37 AM 00:54:37 UTC »

Lesson 2 - Final Transform (FX) - the white triangle
this is something I wrote long ago when we just started exploring the Apophysis, and I bring it here for the new fractalers and for those who might missed it.

I want to say few words about a special triangle you might find in the TRANSFORM EDITOR...

as you may know...the triangles (transforms) in the transform editor have colors. each triangle has it's own color no matter how many triangles you have. you may add triangles or delete some (and of course transform them) and they all have a uniqe color.
before i'll get to explain something about the special triangle i want to say that basicaly what the triangles do is EFFECTING EACH OTHER!
each triangle has its own properties like size, coordinations and variations and depending its own properties it's effecting ALL the other triangles.
it's like making a cake mixture...what ever you add to the mixture of the cake effects the whole compound!
lets say you put in a bowl the first triangle and it is flour, the second triangle will be water...and when you add water to flour you get a mixture that is not water and not flour...you get that sticky thing we call pastry  and obviously the relation (amount) between the flour and water effect the final result. now we can add to the compound eggs, and yeast, and sugar...and each and every one of the components (triangles) will effect the whole compound...(yummy)...but...in this transform editor you might find two EXEPTIONAL triangles   Shocked
the first is the REFERENCE TRIANGLE which color is Grey, and it is static, and boring cos you can't do anything with it LOL...let's just say that all the other triangles refer to it...so it's essential in many ways but i'll let you feel and discover by your own at this point how exactly each fancy colord triangle refers to it.

the second exeptional triangle is the WHITE triangle! it's name is Final Transform (FX) and this is the one i want to talk about now.
the white triangle is not always there, i mean you might not find it sometimes, but it is very common in the .FLAME files and you probably already met it. actually the white triangle is a very new feature that only belongs to the newest beta versions of the Apophysis...so what's the story of this triangle that i bother to write about it so much?
this triangle is NOT part of the compound!!!  it just transform the WHOLE compound in the same way that you take the pastry (our compound) and shape it into various sapes...like cookies in different shapes ,you can take the same pastery and transform it to a star shape or a round shape or a bunny or whatever you want..that's what the white triangle does and it's function is calld FX !!!!
you'll find the FX ICON as the last icon in the row at the transform editor's window and you can toggle it ON and OFF.
in a case that you have a fractal with NO white triangle, toggling the FX function ON will give birth to it  but toggling it OFF again will not make it dissapear, it will just cancel it's effect and leave the triangle at it's place (if you don't want to see the white triangle you'll just have to delete it).

now...when i open a fractal with a white triangle...the first thing that i do is to toggle OFF  the FX icon in order to see the "pure" compound, it makes me understand better whats going on in the preview window and to control the final result much better...i mean, to make the pastery tastier ofcourse   ...then i may turn the FX on again or not...depending the guests
  Wink
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« Reply #9 on: May Tue 05/20/08, 2008, 08:08:50 AM 08:08:50 UTC »

LOL!  Written as ONLY you can do, "A"!  TYVM for this fine lesson on the "special" white triangle!  Cheesy
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« Reply #10 on: May Tue 05/20/08, 2008, 11:01:52 AM 11:01:52 UTC »

A, I have a question about scripts. I have dl'd some okay, but some of the others that I have tried to dl open as text only, like this one. http://shortgreenpigg.deviantart.com/art/3D-Stairways-Script-72711354

How do I use the ones that are text?? Thanks! Cheesy
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« Reply #11 on: May Tue 05/20/08, 2008, 11:22:19 AM 11:22:19 UTC »

LOL...thank you X!!! ...I'd PAY to know how you English speakers hear or read the things I write  Cheesy

PM ... there's a small (maybe "medium") confusment with the scripts in Apophysis...the thing is that people sometimes call's "saripts" to two different kind of files...the .FLAME files and the .ASC files and these files are two very different "things".

when you open a .flame file and see it's script, all you have to do is copy and paste the text to the main Apo window.

when opeining a .asc file you have to copy the script and then click on the Edit script icon (looks like a white page with a fountain pen) so the Script editor window opens... and there you should paste the script and then click the Run button in order to activate it.

sometime soon I will write a lesson about the .asc scripts and what they do and who (geeks, geeks and some more geeks) invented them.  Smiley


if you're talking about a FLAME script that doesn't work when you paste it, I wrote long ago that sometimes there's a problem with some code lines in the bottom of the script...the lines that start with EDIT, EDIT TIME...there's a need to delete them (with word processor) before pasting them and then they work.
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« Reply #12 on: May Tue 05/20/08, 2008, 12:19:51 PM 12:19:51 UTC »

Ohhhh, thank you, A! I've got it working now!  Grin
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« Reply #13 on: May Tue 05/20/08, 2008, 02:28:41 PM 14:28:41 UTC »

These are magnificent instructions A...so pure and clear and easy to understand.
Thank you for the time you spend doing this for us......hugs...ria
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« Reply #14 on: May Tue 05/20/08, 2008, 03:44:48 PM 15:44:48 UTC »

cool PM ! Smiley
and thank you Ria...you're a darling! Smiley
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